COOPERATIVE BOARD GAMES
Cooperative Board Games invented and designed by Ken and Jannice Kolsbun:
Nectar Collector | Back to the Farm | Save the Whales | Dam Builders | A Chicken in Every Plot | Rainbowland | Madison Avenue
Animal Town
Animal Town Mail-Order catalog
Ken and his wife Jannice founded a family-owned business named “Animal Town”. Together they invented, designed and marketed cooperative board games. The board games invented by Ken and Jannice are unique in that they were educational and focused on nature. The fundamental concept was collaboration: working together to win together – a completely new idea which was embraced by home-schooling parents, Montessori and Waldorf families, and many others who approved of a shared over a competitive approach to learning and having fun. The games introduced topics such as solar power, windmills, saving endangered species, enjoying the sounds of nature instead of man-made noise pollution. Children learned about honeybees and pesticides, and the plight of whales and even beavers.
“Animal Town” operated both as a brick-and-mortar store and a mail-order catalog, which was sent to families and schools from 1976 to 2000. “Animal Town” was sold to a media company but the rights to all of the board games were retained. We hope to find a company to produce these games again. Perhaps the most famous game to come out was “Save the Whales” which received both the Parent’s Choice Game of the Year and an endorsement from Greenpeace. Limited editions of “Save the Whales” can still be purchased from CooperativeGames.com.
The Benefits of Cooperation
Cooperation is conducive to better health and liking one another – Alfie Kohn
Was your child eliminated from the spelling bee and came home in tears? Have you heard of an athlete who took steroids to win? How did you feel when you were chosen last in a game because you were not as “good” as the others?
All of these events reflect our preoccupation with competition. The concept is deeply rooted in our nations’ education, sports, politics, and even in families. Author Alfie Kohn, in his well-researched book No Contest, the Case Against Competition writes that “we are encouraged to pit ourselves against one another and taught that competition is a prod to productivity, a builder of character, and an unavoidable part of human nature.” Kohn claims “any win/lose structure is psychologically destructive and poisonous to our relationships.”
Its ironic that we play games to be together yet spend our efforts trying to bankrupt someone, destroy their armies, conquer the world, etc. – all goals which create hostility and separate us. Success doesn’t require someone else’s failure.
Competition was virtually unknown to the Zuni and Iroquois in North America and to the Bathonga in South Africa. The Mixtecans of Mexico regard envy and competitiveness as a minor crime. From Kibbutzniks in Israel to farmers in Mexico, cooperation is prized and competition generally avoided.
It doesn’t have to be a “dog eat dog” world. We can unlearn that kind of learned behavior. Why not play “King of the Mountain” where everyone stands at the top? Or where everyone occupies the last chair in “Musical Chairs?” How about family memebrs deciding together who does which household chores? What about businesses sharing information and resources? Just imagine the global benefits of nations working together and negotiating so everyone wins!
Cooperative concepts are beneficial in school, work, play, in personal relationships and are easily understood in the context of games. Here are several benefits:
Bonding, Support and Playfulness
It is hard to maintain positive feelings about someone who is trying to make you lose. Hurt feelings and arguments often result from competitive play. In cooperative play, challenge, discovery and success are shared. Emphasis is on participation, acceptance, and the “joy of play.” In the end, it’s your relationship with each other that counts. Children gain stronger bonds with parents, siblings and playmates.
Teamwork and Shared Decision Making
Competition makes it difficult to share our skills, experiences and resources because each person is separately involved in his or her exclusive goal. In our schools and work places, students and employees are often taught to regard each other not as potential collaborators, but rather as opponents, rivals and obstacles to their own success. In cooperative settings, every person’s role is important and valued. Individuality is respected, and concern for the needs of others fostered. The challenge shifts from “striving to be number one” to working toward a mutual goal. The idea that we all share in decision-making is a powerful tool.
Openness, Trust and Safety
Often competition – in work and play – results in arguments, hurt feelings and separation. Many games are based on secrecy and intimidation resulting in players feeling unsafe. In work or play, people really want and need to feel safe, be open and honest, and above all, feel trusted. Cooperative situations help create that atmosphere, because participants give encouragement and support of one another.
Self Worth and Personal Power
Cooperativeness has been linked to greater learning, emotional maturity, and strong personal identity. Participants often become more flexible in their thinking and willingness to invent creative solutions. The result is enjoyment, personal confidence and a feeling of self-worth. As your personal power grows, you get that “I can make a difference” feeling.
Well-Being
Most competitive situations are highly stressful: the possibility of failure creates agitation if not out-right anxiety. The fear or anger generated from being eliminated or losing often causes embarrassment, tension and hostility. Cooperative activities are non-threatening and non-judgemental. As a result, an atmosphere is a created for relaxation and well-being – the foundation for more genuine, healthy and playful fun.
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